kolrabi's another Image Library
1.11.0
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Image Library | Loading, saving and converting images |
Constants | |
Error Codes | |
Bit Identifiers | For use with ilPushAttrib() |
Image Library Image Data Types | Defines the underlying data type of each pixel |
Image Library Image Colour Formats. | Defines the the format in which colours are stored |
String Identifiers | For use with ilGetString() / ilSetString() |
Supported Image File Formats | Constants for each file format |
Image Meta Data | Defines metadata values |
Exposure Programs | Defines values for the IL_META_EXPOSURE_PROGRAM meta data |
Metering Mode | Defines values for the IL_META_METERING_MODE meta data |
Light Sources | Defines values for the IL_META_LIGHT_SOURCE meta data |
Flash Mode | Defines bit flags for the IL_META_FLASH meta data |
Data Types | Types used by the API |
Global State | General state and settings |
Initialization / Deinitalization | Setting up the IL |
Image Management | Creating, deleting, copying, selecting images |
Image Meta Data | Data that further describe images |
Image Manipulation | Perform operations on images |
Image Data Handling | Operations on image data |
Image File Operations | Loading, saving, determining type of image files |
User Defined Image Types | Registering and unregistering loaders/savers for user defined image types |
Useful macros | |
Image Library Utilities | Image manipulation utilities beyond just loading and saving |
Initialization / Deinitalization | |
Image Filters | Applying convolution matrices to images |
Image Colours | Colour corrections |
Image Geometry | Simple image transformations |
Utilities | |
Global Parameters and Configurations. | |
Image Library Utility Toolkit | |
DirectX 8 Functionality | Contains all functions to convert/copy image data from the IL to Direct3D textures and back |
DirectX 9 Functionality | Contains all functions to convert/copy image data from the IL to Direct3D 9 textures and back |
OpenGL Functionality | Contains all functions to convert/copy image data from the IL to OpenGL textures and back |
ILUT State |